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	<id>https://wiki.skullspace.ca/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Feliciatari</id>
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	<updated>2026-08-17T13:04:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5410</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5410"/>
		<updated>2026-06-30T07:10:21Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: /* Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== In-Progress ===&lt;br /&gt;
&lt;br /&gt;
==== [[Skullotron |Skullotron ]] ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen Revamp ====&lt;br /&gt;
The kitchen in the space seems woefully underprepped for making simple meals throughout the day. As a second/thrid working space, having a well-stocked kitchen with simple meals (like craft dinner) could result in cheaper food costs for members, while opening up another small income stream for the space.&lt;br /&gt;
&lt;br /&gt;
[https://drive.proton.me/urls/TY19522340#vm7WFpL0Vclr Project Document] &lt;br /&gt;
&lt;br /&gt;
== Non-sksp Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Dueling Arkanoid ===&lt;br /&gt;
The fast-paced chaotic duel based on a fusion of Arkanoid/Brickbreaker and Pong.&lt;br /&gt;
&lt;br /&gt;
It's a game developed in Godot.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
You can contact me:&lt;br /&gt;
; By email&lt;br /&gt;
: My inbox &amp;lt;u&amp;gt;felicia [at] skullspace.ca&amp;lt;/u&amp;gt; is frequently monitored&lt;br /&gt;
; On Discord&lt;br /&gt;
: Look for Felicia on the Skullspace Discord&lt;br /&gt;
; Using my contact page on my website&lt;br /&gt;
: https://feliciatari.me/contact.html&lt;br /&gt;
; In the space&lt;br /&gt;
: You'll see me in the space frequently. Sometimes for long overnight sessions working on projects or simply for the monthly meeting.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5409</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5409"/>
		<updated>2026-06-30T07:08:12Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Updated contact details to clarify and add skullspace email&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== In-Progress ===&lt;br /&gt;
&lt;br /&gt;
==== [[Skullotron |Skullotron ]] ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen Revamp ====&lt;br /&gt;
The kitchen in the space seems woefully underprepped for making simple meals throughout the day. As a second/thrid working space, having a well-stocked kitchen with simple meals (like craft dinner) could result in cheaper food costs for members, while opening up another small income stream for the space.&lt;br /&gt;
&lt;br /&gt;
[https://drive.proton.me/urls/TY19522340#vm7WFpL0Vclr Project Document] &lt;br /&gt;
&lt;br /&gt;
== Non-sksp Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Dueling Arkanoid ===&lt;br /&gt;
The fast-paced chaotic duel based on a fusion of Arkanoid/Brickbreaker and Pong.&lt;br /&gt;
&lt;br /&gt;
It's a game developed in Godot.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
You can contact me:&lt;br /&gt;
; By email&lt;br /&gt;
:felicia@skullspace.ca&lt;br /&gt;
; On Discord&lt;br /&gt;
: Look for Felicia on the Skullspace Discord&lt;br /&gt;
; Using my contact page on my website&lt;br /&gt;
: https://feliciatari.me/contact.html&lt;br /&gt;
; In the space&lt;br /&gt;
: You'll see me in the space frequently. Sometimes for long overnight sessions working on projects or simply for the monthly meeting.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Main_Page&amp;diff=5408</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Main_Page&amp;diff=5408"/>
		<updated>2026-06-24T05:22:56Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Updated board of directors list to include myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Back to [http://skullspace.ca Skullspace.ca])&lt;br /&gt;
&lt;br /&gt;
'''''EDITING''''' - if you want to edit this wiki, you'll need an account to be created by the [[Wikigods]]&lt;br /&gt;
&lt;br /&gt;
==What is [http://www.skullspace.ca SkullSpace]?==&lt;br /&gt;
SkullSpace is a [http://hackerspaces.org hackerspace] in Winnipeg. It is a place for hackers, builders, programmers, artists and anybody interested in how stuff works to gather in a common place and help focus and share their knowledge and creativity. Whether members are interested in individual or group projects, and whether they're tackling hardware, software, mathematical, design or any other problems, it's our goal to provide the space, tools, freedom, and education to make it happen.&lt;br /&gt;
&lt;br /&gt;
Our physical presence is 2500 sq. ft. of space on the 2nd floor of 374 Donald Street, right across from the Burton Cummings Theatre in the heart of the Exchange District.&lt;br /&gt;
&lt;br /&gt;
Our legal entity is a non-profit corporation within the province of Manitoba. We have a member-elected Board of Directors who also act as Officers consisting of:&lt;br /&gt;
&lt;br /&gt;
* Edwin Amsler&lt;br /&gt;
* Felicia Tari&lt;br /&gt;
* Michael Kozakewich&lt;br /&gt;
* Stefan Asmundssen&lt;br /&gt;
* Everett Bazzocchi&lt;br /&gt;
&lt;br /&gt;
With exception of Felicia, all Directors can be reached by email at firstname.lastname @ skullspace.ca. &lt;br /&gt;
&lt;br /&gt;
In practice our membership operates as a collective, with members being as involved as much as they want to be in the decision making process.  See our [[Bylaws]] for more information.&lt;br /&gt;
&lt;br /&gt;
Also see our [[Press]] coverage.&lt;br /&gt;
&lt;br /&gt;
If you're still unsure what SkullSpace is about, KQED has published a great [http://www.youtube.com/watch?v=wamwklXWK4M short video] on what hackerspaces offer to the community.&lt;br /&gt;
&lt;br /&gt;
==Visiting SkullSpace==&lt;br /&gt;
&lt;br /&gt;
We are located on the second floor of 374 Donald Street in Winnipeg. ([https://www.google.com/maps/place/374+Donald+St/@49.8960111,-97.144483,17z/data=!3m1!4b1!4m2!3m1!1s0x52ea715dcf0040b3:0x83cc84d524e1bcfb Google Maps link])&lt;br /&gt;
&lt;br /&gt;
Meetings, which are open to the public, happen every Tuesday at 6pm. You can browse our previous [[Meeting notes]] archive to stay updated on what we discuss. '''Non-members are welcome to drop in'''!&lt;br /&gt;
&lt;br /&gt;
We also have a variety of events during the week and weekends - see our [[Community_Events|Calendar]] for a complete listing!&lt;br /&gt;
&lt;br /&gt;
==Contact us/Connect with SkullSpace==&lt;br /&gt;
We have lots of ways to get in touch us!&lt;br /&gt;
&lt;br /&gt;
The best way to stay informed is by joining our [[Mailing List|mailing lists]]. We have two primary lists - announce@ and discuss@. All members and people interested should join announce@ - it's low traffic, with only a couple emails a week about our important events. If you're more interested in the community, join discuss@, which is high volume. Instructions are on the [[Mailing List]] wiki page.&lt;br /&gt;
&lt;br /&gt;
Our primary social media outlet is our [https://twitter.com/SkullSpaceWpg/ Twitter] page. You can also find SkullSpace on [https://www.facebook.com/SkullSpaceWpg Facebook].&lt;br /&gt;
&lt;br /&gt;
The other online place where you can find us is in our [irc://libera.chat/#SkullSpace irc channel], #SkullSpace on irc.libera.chat. You'll find constant traffic/discussion there. Kiwi IRC also offers a webchat client [https://kiwiirc.com/nextclient/irc.libera.chat/#SkullSpace here].&lt;br /&gt;
&lt;br /&gt;
SkullSpace also has a [http://www.meetup.com/Skullspace-Winnipegs-hackerspace/ Meetup] page and a [https://secure.flickr.com/photos/skullspace Flickr] page.&lt;br /&gt;
&lt;br /&gt;
==How do I join?==&lt;br /&gt;
Easy! First you should show some interest showing up either online or physically as discussed above. If you like what you see, browse the [[:Category:Required Reading]] category on the wiki, which is the information that every member should know.&lt;br /&gt;
&lt;br /&gt;
Once you've done that, you can apply to become a member! Our membership dues are pay-what-you-can, with a minimum cost of $40/month ($20/month if you're a student). This gets you 24/7 access to the space along with everything else listed on the [[Member Benefits]] page. To apply, fill out the [[Media:Membership Agreement.doc|membership agreement]] and, if you choose, [[Media:SkullSpace PAD.pdf|pre-authorized debit form]]. Bring those forms (and a void cheque if you'd like to use pre-authorized debit) to a Tuesday meeting, if you can; otherwise, email info at skullspace.ca to make other arrangements.&lt;br /&gt;
&lt;br /&gt;
Your name will be emailed to the announce@ mailing list, and if nobody objects to your membership after two weeks you'll be handed a key.&lt;br /&gt;
&lt;br /&gt;
==Can I host events at your space?==&lt;br /&gt;
The short answer: Absolutely!&lt;br /&gt;
&lt;br /&gt;
If you're hosting an event at the space, you'll need to coordinate with at least one SkullSpace member, for access. We generally don't give keys to non-members. Of course, becoming a member is easy, so you can simply become a member and have full access! See above for info!&lt;br /&gt;
&lt;br /&gt;
As early as possible, the event needs to be put in the [[Community Events|calendar]] and emailed to the discuss@ mailing list (discuss at skullspace.ca). If it's open to the public, you may also advertise it on the announce@ mailing list, both when it's planned and again shortly before the event as a reminder.&lt;br /&gt;
&lt;br /&gt;
We request that all events at the space be open to SkullSpace members, as the space belongs to us. We also request that you solicit donations for non-members who use our space. We currently don't charge to use our space, but if it becomes popular, and we don't make enough donations to be worth our while, we may start charging non-members.&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
===Community===&lt;br /&gt;
* [http://www.skullspace.ca/blog/ Blog]&lt;br /&gt;
* [[Mailing List]]&lt;br /&gt;
* [irc://irc.freenode.net/#SkullSpace #SkullSpace on irc.freenode.net] (or visit [http://webchat.freenode.net/?channels=SkullSpace Freenode Webchat])&lt;br /&gt;
* [[Community_Events|Community events Calendar]]&lt;br /&gt;
* [[Members]]&lt;br /&gt;
&lt;br /&gt;
===Social networking===&lt;br /&gt;
* [https://www.facebook.com/pages/SkullSpace/127670240630811 SkullSpace] (Facebook)&lt;br /&gt;
* [https://twitter.com/SkullSpaceWpg/ @SkullSpaceWpg] (Twitter)&lt;br /&gt;
* [http://vimeo.com/skullspace Videos] (Vimeo)&lt;br /&gt;
* [http://www.skullspace.ca/wiki/index.php/Flickr Photos] (Flickr)&lt;br /&gt;
* [https://github.com/skullspace Code] (GitHub)&lt;br /&gt;
* [http://www.meetup.com/Skullspace-Winnipegs-hackerspace/ Events Calendar] (Meetup)&lt;br /&gt;
* [http://www.strava.com/clubs/skullSpace Trip/Fitness Tracking] (Strava)&lt;br /&gt;
* [http://plug.dj/skullspace/ Web Radio] (Plug.DJ)&lt;br /&gt;
* [https://www.fundscrip.com/ Giftcard Fundraising] (Invitation code: SS5BMZ)&lt;br /&gt;
* [https://trello.com/b/YhudmLje/eventstrikeforce Event Planning and Organization] (Trello; Invite required)&lt;br /&gt;
* [http://steamcommunity.com/groups/skullspace Gaming] (Steam)&lt;br /&gt;
&lt;br /&gt;
===Projects===&lt;br /&gt;
* [[Wishlist]]&lt;br /&gt;
* [[:category:Renovations|Renovations]] - (currently none are planned)&lt;br /&gt;
* [[Parts Database]]&lt;br /&gt;
* [[Game Collection]]&lt;br /&gt;
* [[:Category:Projects|More...]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Resources===&lt;br /&gt;
* [[MemberAgreement|Member Agreement]]&lt;br /&gt;
* [[Member Benefits]]&lt;br /&gt;
* [[Cleaning]]&lt;br /&gt;
* [[Equipment]]&lt;br /&gt;
* [[:Category:Required Reading|Required Reading]]&lt;br /&gt;
* [[Networking]]&lt;br /&gt;
* [[Too cool for Skullspace]]&lt;br /&gt;
* [[IPXE boot option]]&lt;br /&gt;
* [[:Category:Archives|Archived Wiki Documents]]&lt;br /&gt;
* [https://live.skull.space Irregular and infrequent virtual, casual hangouts are listed on the Skullspace Live page]&lt;br /&gt;
&lt;br /&gt;
===Pages for Members===&lt;br /&gt;
* [[Meeting notes]]&lt;br /&gt;
* [[Strikeforces]]&lt;br /&gt;
* [[Wiki_Tips_and_Tricks]]&lt;br /&gt;
&lt;br /&gt;
== Recent Changes==&lt;br /&gt;
&lt;br /&gt;
{{Special:RecentChanges}}&lt;br /&gt;
&lt;br /&gt;
==Sandbox==&lt;br /&gt;
Want to play with wiki markup? Play in the [[sandbox]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Required Reading]]&lt;br /&gt;
[[Category: Wiki]]&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5407</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5407"/>
		<updated>2026-06-02T17:52:37Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on the PC in the back. Wait for it to fully finish booting up (takes about a minute or two! Thanks hard drives!), then the Winnitron Launcher will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Fancy Binds ==&lt;br /&gt;
For convenience, I've added a few binds to allow you to do basic actions on the Skullotron. In these docs, I refer to &amp;quot;P1W&amp;quot; or &amp;quot;P2W&amp;quot;, which are the white buttons above the Player 1 controls and Player 2 controls accordingly. B1: Button 1 (left button on a player's controls), B2: Button 2 (Right button on a player's controls). Menu button: The lone button to left of P1's controls.&lt;br /&gt;
&lt;br /&gt;
; Volume Controls&lt;br /&gt;
: P2W + P1 up/down&lt;br /&gt;
; Mouse mode&lt;br /&gt;
: P1W + P2W&lt;br /&gt;
: P1 joystick will move the cursor&lt;br /&gt;
: P1B1 is left mouse button&lt;br /&gt;
: P1B2 is right mouse button&lt;br /&gt;
: The menu button will return controls back to regular Winnitron&lt;br /&gt;
; Force Restart&lt;br /&gt;
: P2W + Menu&lt;br /&gt;
: The Winnitron Launcher will fully restart. Takes only a few seconds after the first launch. Use when any games are stuck or the Winnitron launcher itself crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. There's no skullotron release yet, but is planned to be added soon!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
These are bits on how to change and update the Skullotron over time. The Winnitron software itself is no longer in active development, but games can always easily be added.&lt;br /&gt;
&lt;br /&gt;
=== Adding Attract Screens ===&lt;br /&gt;
The Winnitron software will automatically start playing a video or display some images if the launcher is idle for a few seconds. You can use this space to add Skullspace promotional material, game tips, or for certain events, to add custom messages for patrons.&lt;br /&gt;
&lt;br /&gt;
To add attract screens, add a PNG or MP4 file into kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Attract&amp;lt;/kbd&amp;gt;. PNG files will be overlayed over the trippy spinning skull featured on the Skullspace Canteen. Videos will simply be played fullscreen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The launcher will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5406</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5406"/>
		<updated>2026-05-31T22:45:52Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Fixed heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on the PC in the back. Wait for it to fully finish booting up (takes about a minute or two! Thanks hard drives!), then the Winnitron Launcher will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Fancy Binds ==&lt;br /&gt;
For convenience, I've added a few binds to allow you to do basic actions on the Skullotron. In these docs, I refer to &amp;quot;P1W&amp;quot; or &amp;quot;P2W&amp;quot;, which are the white buttons above the Player 1 controls and Player 2 controls accordingly. B1: Button 1 (left button on a player's controls), B2: Button 2 (Right button on a player's controls). Menu button: The lone button to left of P1's controls.&lt;br /&gt;
&lt;br /&gt;
; Volume Controls&lt;br /&gt;
: P2W + P1 up/down&lt;br /&gt;
; Mouse mode&lt;br /&gt;
: P1W + P2W&lt;br /&gt;
: P1 joystick will move the cursor&lt;br /&gt;
: P1B1 is left mouse button&lt;br /&gt;
: P1B2 is right mouse button&lt;br /&gt;
: The menu button will return controls back to regular Winnitron&lt;br /&gt;
; Force Restart&lt;br /&gt;
: P2W + Menu&lt;br /&gt;
: The Winnitron Launcher will fully restart. Takes only a few seconds after the first launch. Use when any games are stuck or the Winnitron launcher itself crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. There's no skullotron release yet, but is planned to be added soon!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
These are bits on how to change and update the Skullotron over time. The Winnitron software itself is no longer in active development, but games can always easily be added.&lt;br /&gt;
&lt;br /&gt;
=== Adding Attract Screens ===&lt;br /&gt;
The Winnitron software will automatically start playing a video or display some images if the launcher is idle for a few seconds. You can use this space to add Skullspace promotional material, game tips, or for certain events, to add custom messages for patrons.&lt;br /&gt;
&lt;br /&gt;
To add attract screens, add a PNG or MP4 file into kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Attract&amp;lt;/kbd&amp;gt;. PNG files will be overlayed over the trippy spinning skull featured on the Skullspace Canteen. Videos will simply be played fullscreen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5405</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5405"/>
		<updated>2026-05-31T22:45:11Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Added attract info &amp;amp; controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on the PC in the back. Wait for it to fully finish booting up (takes about a minute or two! Thanks hard drives!), then the Winnitron Launcher will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Fancy Binds ==&lt;br /&gt;
For convenience, I've added a few binds to allow you to do basic actions on the Skullotron. In these docs, I refer to &amp;quot;P1W&amp;quot; or &amp;quot;P2W&amp;quot;, which are the white buttons above the Player 1 controls and Player 2 controls accordingly. B1: Button 1 (left button on a player's controls), B2: Button 2 (Right button on a player's controls). Menu button: The lone button to left of P1's controls.&lt;br /&gt;
&lt;br /&gt;
; Volume Controls&lt;br /&gt;
: P2W + P1 up/down&lt;br /&gt;
; Mouse mode&lt;br /&gt;
: P1W + P2W&lt;br /&gt;
: P1 joystick will move the cursor&lt;br /&gt;
: P1B1 is left mouse button&lt;br /&gt;
: P1B2 is right mouse button&lt;br /&gt;
: The menu button will return controls back to regular Winnitron&lt;br /&gt;
; Force Restart&lt;br /&gt;
: P2W + Menu&lt;br /&gt;
: The Winnitron Launcher will fully restart. Takes only a few seconds after the first launch. Use when any games are stuck or the Winnitron launcher itself crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. There's no skullotron release yet, but is planned to be added soon!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
These are bits on how to change and update the Skullotron over time. The Winnitron software itself is no longer in active development, but games can always easily be added.&lt;br /&gt;
&lt;br /&gt;
=== Adding Attract Screens ==&lt;br /&gt;
The Winnitron software will automatically start playing a video or display some images if the launcher is idle for a few seconds. You can use this space to add Skullspace promotional material, game tips, or for certain events, to add custom messages for patrons.&lt;br /&gt;
&lt;br /&gt;
To add attract screens, add a PNG or MP4 file into kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Attract&amp;lt;/kbd&amp;gt;. PNG files will be overlayed over the trippy spinning skull featured on the Skullspace Canteen. Videos will simply be played fullscreen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5404</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5404"/>
		<updated>2026-05-23T05:07:20Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Added Dueling Arknoid to list of projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== In-Progress ===&lt;br /&gt;
&lt;br /&gt;
==== [[Skullotron |Skullotron ]] ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen Revamp ====&lt;br /&gt;
The kitchen in the space seems woefully underprepped for making simple meals throughout the day. As a second/thrid working space, having a well-stocked kitchen with simple meals (like craft dinner) could result in cheaper food costs for members, while opening up another small income stream for the space.&lt;br /&gt;
&lt;br /&gt;
[https://drive.proton.me/urls/TY19522340#vm7WFpL0Vclr Project Document] &lt;br /&gt;
&lt;br /&gt;
== Non-sksp Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Dueling Arkanoid ===&lt;br /&gt;
The fast-paced chaotic duel based on a fusion of Arkanoid/Brickbreaker and Pong.&lt;br /&gt;
&lt;br /&gt;
It's a game developed in Godot.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5403</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5403"/>
		<updated>2026-05-23T05:05:15Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: /* Homemade Skulls */ Changed up details for my own game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. There's no skullotron release yet, but is planned to be added soon!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5402</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5402"/>
		<updated>2026-05-22T03:01:00Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: /* Creating Games for the Skullotron */ Small formatting updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5401</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5401"/>
		<updated>2026-05-22T02:58:00Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: /* Software setup */ Adding some minor details on the software setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5400</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5400"/>
		<updated>2026-05-21T23:55:17Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Added link to InputRelay demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The game is running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/ernestoCruz05/InputRelay InputRelay] as a systemd service.&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5399</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5399"/>
		<updated>2026-05-15T07:02:28Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The game is running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using InputRelay as a systemd service.&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5398</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5398"/>
		<updated>2026-05-15T00:39:07Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Adjustments to wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The game is running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using InputRelay as a systemd service.&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5397</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5397"/>
		<updated>2026-05-15T00:37:09Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Added link to Skullotron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== In-Progress ===&lt;br /&gt;
&lt;br /&gt;
==== [[Skullotron |Skullotron ]] ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen Revamp ====&lt;br /&gt;
The kitchen in the space seems woefully underprepped for making simple meals throughout the day. As a second/thrid working space, having a well-stocked kitchen with simple meals (like craft dinner) could result in cheaper food costs for members, while opening up another small income stream for the space.&lt;br /&gt;
&lt;br /&gt;
[https://drive.proton.me/urls/TY19522340#vm7WFpL0Vclr Project Document] &lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5396</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5396"/>
		<updated>2026-05-15T00:36:26Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Created page with &amp;quot;The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just games with a really weird keyboard layout.&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The game is running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using InputRelay as a systemd service.&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5395</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5395"/>
		<updated>2026-05-15T00:06:00Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Updated projects list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== In-Progress ===&lt;br /&gt;
&lt;br /&gt;
==== Skullotron ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen Revamp ====&lt;br /&gt;
The kitchen in the space seems woefully underprepped for making simple meals throughout the day. As a second/thrid working space, having a well-stocked kitchen with simple meals (like craft dinner) could result in cheaper food costs for members, while opening up another small income stream for the space.&lt;br /&gt;
&lt;br /&gt;
[https://drive.proton.me/urls/TY19522340#vm7WFpL0Vclr Project Document] &lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5394</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5394"/>
		<updated>2026-04-29T02:35:38Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Changed from &amp;quot;Incomplete&amp;quot; to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Skullotron ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
So far, no progress has been done as of writing&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5393</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5393"/>
		<updated>2026-04-29T02:26:58Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Created the wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
=== Incomplete ===&lt;br /&gt;
&lt;br /&gt;
==== Skullotron ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
So far, no progress has been done as of writing&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
</feed>