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	<id>https://wiki.skullspace.ca/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Feliciatari</id>
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	<updated>2026-06-17T04:26:43Z</updated>
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	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5407</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5407"/>
		<updated>2026-06-02T17:52:37Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on the PC in the back. Wait for it to fully finish booting up (takes about a minute or two! Thanks hard drives!), then the Winnitron Launcher will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Fancy Binds ==&lt;br /&gt;
For convenience, I've added a few binds to allow you to do basic actions on the Skullotron. In these docs, I refer to &amp;quot;P1W&amp;quot; or &amp;quot;P2W&amp;quot;, which are the white buttons above the Player 1 controls and Player 2 controls accordingly. B1: Button 1 (left button on a player's controls), B2: Button 2 (Right button on a player's controls). Menu button: The lone button to left of P1's controls.&lt;br /&gt;
&lt;br /&gt;
; Volume Controls&lt;br /&gt;
: P2W + P1 up/down&lt;br /&gt;
; Mouse mode&lt;br /&gt;
: P1W + P2W&lt;br /&gt;
: P1 joystick will move the cursor&lt;br /&gt;
: P1B1 is left mouse button&lt;br /&gt;
: P1B2 is right mouse button&lt;br /&gt;
: The menu button will return controls back to regular Winnitron&lt;br /&gt;
; Force Restart&lt;br /&gt;
: P2W + Menu&lt;br /&gt;
: The Winnitron Launcher will fully restart. Takes only a few seconds after the first launch. Use when any games are stuck or the Winnitron launcher itself crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. There's no skullotron release yet, but is planned to be added soon!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
These are bits on how to change and update the Skullotron over time. The Winnitron software itself is no longer in active development, but games can always easily be added.&lt;br /&gt;
&lt;br /&gt;
=== Adding Attract Screens ===&lt;br /&gt;
The Winnitron software will automatically start playing a video or display some images if the launcher is idle for a few seconds. You can use this space to add Skullspace promotional material, game tips, or for certain events, to add custom messages for patrons.&lt;br /&gt;
&lt;br /&gt;
To add attract screens, add a PNG or MP4 file into kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Attract&amp;lt;/kbd&amp;gt;. PNG files will be overlayed over the trippy spinning skull featured on the Skullspace Canteen. Videos will simply be played fullscreen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The launcher will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5406</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5406"/>
		<updated>2026-05-31T22:45:52Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Fixed heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on the PC in the back. Wait for it to fully finish booting up (takes about a minute or two! Thanks hard drives!), then the Winnitron Launcher will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Fancy Binds ==&lt;br /&gt;
For convenience, I've added a few binds to allow you to do basic actions on the Skullotron. In these docs, I refer to &amp;quot;P1W&amp;quot; or &amp;quot;P2W&amp;quot;, which are the white buttons above the Player 1 controls and Player 2 controls accordingly. B1: Button 1 (left button on a player's controls), B2: Button 2 (Right button on a player's controls). Menu button: The lone button to left of P1's controls.&lt;br /&gt;
&lt;br /&gt;
; Volume Controls&lt;br /&gt;
: P2W + P1 up/down&lt;br /&gt;
; Mouse mode&lt;br /&gt;
: P1W + P2W&lt;br /&gt;
: P1 joystick will move the cursor&lt;br /&gt;
: P1B1 is left mouse button&lt;br /&gt;
: P1B2 is right mouse button&lt;br /&gt;
: The menu button will return controls back to regular Winnitron&lt;br /&gt;
; Force Restart&lt;br /&gt;
: P2W + Menu&lt;br /&gt;
: The Winnitron Launcher will fully restart. Takes only a few seconds after the first launch. Use when any games are stuck or the Winnitron launcher itself crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. There's no skullotron release yet, but is planned to be added soon!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
These are bits on how to change and update the Skullotron over time. The Winnitron software itself is no longer in active development, but games can always easily be added.&lt;br /&gt;
&lt;br /&gt;
=== Adding Attract Screens ===&lt;br /&gt;
The Winnitron software will automatically start playing a video or display some images if the launcher is idle for a few seconds. You can use this space to add Skullspace promotional material, game tips, or for certain events, to add custom messages for patrons.&lt;br /&gt;
&lt;br /&gt;
To add attract screens, add a PNG or MP4 file into kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Attract&amp;lt;/kbd&amp;gt;. PNG files will be overlayed over the trippy spinning skull featured on the Skullspace Canteen. Videos will simply be played fullscreen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5405</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5405"/>
		<updated>2026-05-31T22:45:11Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Added attract info &amp;amp; controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on the PC in the back. Wait for it to fully finish booting up (takes about a minute or two! Thanks hard drives!), then the Winnitron Launcher will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Fancy Binds ==&lt;br /&gt;
For convenience, I've added a few binds to allow you to do basic actions on the Skullotron. In these docs, I refer to &amp;quot;P1W&amp;quot; or &amp;quot;P2W&amp;quot;, which are the white buttons above the Player 1 controls and Player 2 controls accordingly. B1: Button 1 (left button on a player's controls), B2: Button 2 (Right button on a player's controls). Menu button: The lone button to left of P1's controls.&lt;br /&gt;
&lt;br /&gt;
; Volume Controls&lt;br /&gt;
: P2W + P1 up/down&lt;br /&gt;
; Mouse mode&lt;br /&gt;
: P1W + P2W&lt;br /&gt;
: P1 joystick will move the cursor&lt;br /&gt;
: P1B1 is left mouse button&lt;br /&gt;
: P1B2 is right mouse button&lt;br /&gt;
: The menu button will return controls back to regular Winnitron&lt;br /&gt;
; Force Restart&lt;br /&gt;
: P2W + Menu&lt;br /&gt;
: The Winnitron Launcher will fully restart. Takes only a few seconds after the first launch. Use when any games are stuck or the Winnitron launcher itself crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. There's no skullotron release yet, but is planned to be added soon!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
These are bits on how to change and update the Skullotron over time. The Winnitron software itself is no longer in active development, but games can always easily be added.&lt;br /&gt;
&lt;br /&gt;
=== Adding Attract Screens ==&lt;br /&gt;
The Winnitron software will automatically start playing a video or display some images if the launcher is idle for a few seconds. You can use this space to add Skullspace promotional material, game tips, or for certain events, to add custom messages for patrons.&lt;br /&gt;
&lt;br /&gt;
To add attract screens, add a PNG or MP4 file into kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Attract&amp;lt;/kbd&amp;gt;. PNG files will be overlayed over the trippy spinning skull featured on the Skullspace Canteen. Videos will simply be played fullscreen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5404</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5404"/>
		<updated>2026-05-23T05:07:20Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Added Dueling Arknoid to list of projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== In-Progress ===&lt;br /&gt;
&lt;br /&gt;
==== [[Skullotron |Skullotron ]] ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen Revamp ====&lt;br /&gt;
The kitchen in the space seems woefully underprepped for making simple meals throughout the day. As a second/thrid working space, having a well-stocked kitchen with simple meals (like craft dinner) could result in cheaper food costs for members, while opening up another small income stream for the space.&lt;br /&gt;
&lt;br /&gt;
[https://drive.proton.me/urls/TY19522340#vm7WFpL0Vclr Project Document] &lt;br /&gt;
&lt;br /&gt;
== Non-sksp Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Dueling Arkanoid ===&lt;br /&gt;
The fast-paced chaotic duel based on a fusion of Arkanoid/Brickbreaker and Pong.&lt;br /&gt;
&lt;br /&gt;
It's a game developed in Godot.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5403</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5403"/>
		<updated>2026-05-23T05:05:15Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: /* Homemade Skulls */ Changed up details for my own game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. There's no skullotron release yet, but is planned to be added soon!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5402</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5402"/>
		<updated>2026-05-22T03:01:00Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: /* Creating Games for the Skullotron */ Small formatting updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
   &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
   &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
   &amp;quot;executable&amp;quot;:&amp;quot;game.exe&amp;quot;, &lt;br /&gt;
   &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
   &amp;quot;image_url&amp;quot;:&amp;quot;gamepreview.png&amp;quot;,&lt;br /&gt;
   &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5401</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5401"/>
		<updated>2026-05-22T02:58:00Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: /* Software setup */ Adding some minor details on the software setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The games are running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/AntiMicroX/antimicrox AntimicroX].&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password. Sudo has not been configured.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5400</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5400"/>
		<updated>2026-05-21T23:55:17Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Added link to InputRelay demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The game is running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using [https://github.com/ernestoCruz05/InputRelay InputRelay] as a systemd service.&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5399</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5399"/>
		<updated>2026-05-15T07:02:28Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Projects]]&lt;br /&gt;
The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The game is running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using InputRelay as a systemd service.&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5398</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5398"/>
		<updated>2026-05-15T00:39:07Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Adjustments to wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just windows games with a really weird keyboard layout. You can use any game engine (or none at all if you're feeling adventurous!) as long as you follow these requirements:&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed. It should be a snake_case representation of your title&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The game is running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using InputRelay as a systemd service.&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5397</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5397"/>
		<updated>2026-05-15T00:37:09Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Added link to Skullotron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== In-Progress ===&lt;br /&gt;
&lt;br /&gt;
==== [[Skullotron |Skullotron ]] ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen Revamp ====&lt;br /&gt;
The kitchen in the space seems woefully underprepped for making simple meals throughout the day. As a second/thrid working space, having a well-stocked kitchen with simple meals (like craft dinner) could result in cheaper food costs for members, while opening up another small income stream for the space.&lt;br /&gt;
&lt;br /&gt;
[https://drive.proton.me/urls/TY19522340#vm7WFpL0Vclr Project Document] &lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5396</id>
		<title>Skullotron</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=Skullotron&amp;diff=5396"/>
		<updated>2026-05-15T00:36:26Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Created page with &amp;quot;The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Skullotron is the &amp;quot;Steam-powered&amp;quot; &amp;lt;sup&amp;gt;[Citation required]&amp;lt;/sup&amp;gt; [https://github.com/winnitron Winnitron] machine. It contains a variety of arcade-style games wrapped up in a simple and fun UI.&lt;br /&gt;
&lt;br /&gt;
== Playing the Skullotron ==&lt;br /&gt;
Press the button on top of the machine to boot it up. Wait for it to fully finish booting up, then the Winnitron menu will present itself for playing. Select a game and play!&lt;br /&gt;
&lt;br /&gt;
== Currently added games ==&lt;br /&gt;
&lt;br /&gt;
Games come in two catagories: Games that have been there prior to the reformat (&amp;quot;Legacy Skullotron&amp;quot;) and new games, by Sksp members (&amp;quot;Homemade Skulls&amp;quot;) or the [https://pegjam.com Winnipeg Game Collective] (&amp;quot;Winnipeg Game Collective&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This list is still work-in-progress&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy Skullotron ===&lt;br /&gt;
; 0space&lt;br /&gt;
: A duel in a gravity-defying arena, fight against a friend with simple weapons&lt;br /&gt;
&lt;br /&gt;
=== Homemade Skulls === &lt;br /&gt;
; Dueling Arkanoid&lt;br /&gt;
: A fast and chaotic duel between you and the aliens in a pong / Arkanoid fusion.&lt;br /&gt;
: &amp;lt;b&amp;gt;This game is in active development. The version on the Skullotron may be very out of date!&amp;lt;/b&amp;gt;&lt;br /&gt;
: Made by [[User:Feliciatari | Felicia]]&lt;br /&gt;
&lt;br /&gt;
=== Winnipeg Game Collective ===&lt;br /&gt;
&amp;lt;b&amp;gt; No WGC members have submitted games yet&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating Games for the Skullotron ==&lt;br /&gt;
&lt;br /&gt;
Games for the Skullotron are simply just games with a really weird keyboard layout.&lt;br /&gt;
&lt;br /&gt;
=== Game Requirements ===&lt;br /&gt;
* You must compile an x86-compatible Windows binary of your game (preferably x86_64 / 64-bit version)&lt;br /&gt;
* Your game must open into fullscreen&lt;br /&gt;
* Your game must have no external launcher, and should automatically present you the title screen of the game on launch. If you're adapting a Unity game, ensure that the game does not present you with a resolution selection dialog upon launch.&lt;br /&gt;
* The game must use the following controls:&lt;br /&gt;
** ESC closes the game (or shows a pause menu that has the option to close a game)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Controls&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Movement !! Button 1 || Button 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Arrow Keys || . || /&lt;br /&gt;
|-&lt;br /&gt;
| 2 || WASD || ` || 1&lt;br /&gt;
|}&lt;br /&gt;
* Your game files must include a file named `winnitron_metadata.json`, with the following data&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;title&amp;quot;:&amp;quot;Your Game&amp;quot;, &lt;br /&gt;
  &amp;quot;min_players&amp;quot;:&amp;quot;1&amp;quot;, &lt;br /&gt;
  &amp;quot;max_players&amp;quot;:&amp;quot;2&amp;quot;, &lt;br /&gt;
  &amp;quot;executable&amp;quot;:&amp;quot;yourgame.exe&amp;quot;, &lt;br /&gt;
  &amp;quot;legacy_controls&amp;quot;:&amp;quot;false&amp;quot;, &lt;br /&gt;
  &amp;quot;image_url&amp;quot;:&amp;quot;yourgameimage.png&amp;quot;,&lt;br /&gt;
  &amp;quot;slug&amp;quot;:&amp;quot;yourgame&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
** Title: The exact name that will be shown in the launcher&lt;br /&gt;
** executable: The exe file that the launcher will start&lt;br /&gt;
** legacy_controls: If you're using the keybindings above, you can safely keep this as false&lt;br /&gt;
** image_url: The path to a preview image of your game. It should be a screenshot of gameplay or promotional art. Avoid adding text to this screenshot since it's shown in the background and the title of the game will be shown already in the launcher.&lt;br /&gt;
** slug: An ID of your game, identifying it if updates are ever needed&lt;br /&gt;
&lt;br /&gt;
== System Maintainance ==&lt;br /&gt;
&lt;br /&gt;
=== Adding Games ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;An automated script will be added soon to validate and copy the game folders from a USB drive inserted into the computer.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If it's a Skullspace-made game, copy the folder containing all game files &amp;amp; winnitron metadata into &amp;lt;kbd&amp;gt;/home/skullotron/.var/app/com.usebottles.bottles/data/bottles/bottles/winnitron_138/drive_c/WINNITRON_UserData/Playlists/Homemade Skulls&amp;lt;/kbd&amp;gt;. The folder should look like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playlists&lt;br /&gt;
&lt;br /&gt;
| Homemade Skulls&lt;br /&gt;
&lt;br /&gt;
| | YourNewSkullspaceGame&lt;br /&gt;
&lt;br /&gt;
| | | game.exe&lt;br /&gt;
&lt;br /&gt;
| | | gamepreview.png&lt;br /&gt;
&lt;br /&gt;
| | | winnitron_metadata.json&lt;br /&gt;
&lt;br /&gt;
| | | &amp;lt;other files the game needs to run&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will automatically find and be able to play your game&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
; Winnitron hangs on &amp;quot;Compiling games&amp;quot; on startup&lt;br /&gt;
: Your &amp;lt;code&amp;gt;winnitron_metadata.json&amp;lt;/code&amp;gt; might be broken or nonexistent. Create it with the sample&lt;br /&gt;
&lt;br /&gt;
=== Software setup ===&lt;br /&gt;
The system is running Hyprland on Arch with a minimal config to ensure nothing can be run during game demos. It also sets things to automatically fullscreen upon game launch.&lt;br /&gt;
&lt;br /&gt;
The game is running through xwayland.&lt;br /&gt;
&lt;br /&gt;
The button inputs are being translated using InputRelay as a systemd service.&lt;br /&gt;
&lt;br /&gt;
For maintenance, connect a keyboard, switch to another tty, and use `root` account with usual password. `skullotron` is the account that is running the games themselves, and it has no password.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5395</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5395"/>
		<updated>2026-05-15T00:06:00Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Updated projects list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== In-Progress ===&lt;br /&gt;
&lt;br /&gt;
==== Skullotron ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Kitchen Revamp ====&lt;br /&gt;
The kitchen in the space seems woefully underprepped for making simple meals throughout the day. As a second/thrid working space, having a well-stocked kitchen with simple meals (like craft dinner) could result in cheaper food costs for members, while opening up another small income stream for the space.&lt;br /&gt;
&lt;br /&gt;
[https://drive.proton.me/urls/TY19522340#vm7WFpL0Vclr Project Document] &lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5394</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5394"/>
		<updated>2026-04-29T02:35:38Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Changed from &amp;quot;Incomplete&amp;quot; to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
&lt;br /&gt;
=== Planned ===&lt;br /&gt;
&lt;br /&gt;
==== Skullotron ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
So far, no progress has been done as of writing&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5393</id>
		<title>User:Feliciatari</title>
		<link rel="alternate" type="text/html" href="https://wiki.skullspace.ca/index.php?title=User:Feliciatari&amp;diff=5393"/>
		<updated>2026-04-29T02:26:58Z</updated>

		<summary type="html">&lt;p&gt;Feliciatari: Created the wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Developer, musician, and a member ig.&lt;br /&gt;
&lt;br /&gt;
== Skullspace Projects==&lt;br /&gt;
My list of projects that I'm working on in Sksp&lt;br /&gt;
=== Incomplete ===&lt;br /&gt;
&lt;br /&gt;
==== Skullotron ====&lt;br /&gt;
My goal is to swap out the Windows XP computer for a modern computer then populate it with indie games from the [https://pegjam.com Winnipeg Game Collective]&lt;br /&gt;
So far, no progress has been done as of writing&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
Look for me on the sksp Discord server, or the contact page on [https://feliciatari.me/contact.html my website]. I'm also frequently in the space if you need to talk to me.&lt;/div&gt;</summary>
		<author><name>Feliciatari</name></author>
		
	</entry>
</feed>