Difference between revisions of "Grand opening"

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(Who ARE these guys?)
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Gaming history and future: Ever wanted to know more about what type of hardware was behind that beloved arcade game of yester-year? How has the technology and the security of arcade games evolved (and regressed) over the past few decades? What does the future of arcade gaming look like? Mike will take us down memory lane, showing examples from some his favourites as well as some of the actual machines we have at SkullSpace. This will also be followed up by some hands-on playing in the lounge with some of the old and a couple of the new titles gracing the arcade today.
 
Gaming history and future: Ever wanted to know more about what type of hardware was behind that beloved arcade game of yester-year? How has the technology and the security of arcade games evolved (and regressed) over the past few decades? What does the future of arcade gaming look like? Mike will take us down memory lane, showing examples from some his favourites as well as some of the actual machines we have at SkullSpace. This will also be followed up by some hands-on playing in the lounge with some of the old and a couple of the new titles gracing the arcade today.
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[[Category:Projects]]
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[[Category:Space]]

Revision as of 14:37, 25 September 2011

This page is to help plan the grand opening. It's not really meant to be public-facing - we should create another page that we can send people to get actual information. This page will be filled in and fleshed out as decisions are made.

Particulars:

  • Date: November 5, 2011
  • Time: Undecided (Thinking: 12pm - 6pm @ SkullSpace, 6pm - 10pm @ King's Head)
  • Location: SkullSpace (3rd floor, 125 Adelaide) and King's Head (2nd floor, 120 King Street)
  • Planning meetings: Tuesday after the regular SkullSpace meetings

Location

We've decided to do our day-time event at SkullSpace, followed by an official afterparty at the King's Head.

Music

DJSBX, Rylaan, Kid Conflict, and possibly others will be playing some UK Hardcore and ChipTunes for us at the King's Head afterparty

Afterparty

We can't reasonably get a liquor license for SkullSpace, but we'll be handing out drink tickets for the afterparty.

I told the king's head to expect 25 - 50 people, and they didn't have an issue with that. They aren't going to charge us, either, but it won't be a private event. We should have leaflets and such to distribute.

Preparations

I don't believe any changes to the actual space are necessary at this point - maybe some cleanup, making sure things are working

Fundraising

We'd like to have a silent auction. More updates on that as they become available.

Food

Combination potluck and coldcuts (social style)

Posters/advertising

To be discussed.

We should create a public-facing wiki page with all the relevant details that the average attendee will want to know. I can point http://skullspace.ca/opening to it, and we can print that on our tickets/ads.

We should figure out which talks we want before we print posters. Then we can put "Featuring ..." on them.

We should also have leaflets/handbills/whatever for both the main event and afterparty that summarizes who we are, how to keep up with us, and where to get more information.

And finally, we should have nametags, particularly for members.

Tickets

To be discussed.

All members who are interested should be given tickets they can sell, though.

Shirts

We should get another set of shirts printed to sell.

Talks/workshops/projects

I'm planning on sending out a call-for-presentation email to everybody and picking 4 or 5 topics that seem relevant to the audience we're hoping for.

It'd also be fun to have a "challenge" for people to work on. Something combining programming and hardware would be really cool. And also something that looks neat. Alternatively, we can do something like a scavenger hunt, a trivia game, or some sort of group game that we can run for everybody. Ideas are welcome.

Who ARE these guys?

Ron Bowes

SkullSpace president Ron Bowes will give an introduction to the audience of who we are, what we do, and why "hackers" aren't such bad guys after all.

Hack the Resume - Part I

Ian Trump

Former RCMP and DND intelligence analyst Ian Trump smacks the resume around and gives you tips on making it into Pile "A". Through careful analysis of the job requirements and deconstruction of what the business is really looking for, Ian will help you "win" at resume writing.

Hack the Interview - Part II

Ian Trump

Your personal intelligence analyst, Ian Trump will help you prepare for the Interview for your dream job. Because you followed his tips to make it into pile "A", you now have to walk the walk. Ian provides you with some insight into how to impress the HR rep and the hiring manager, to leave "the crazy" at the door.

Data Recovery Myth busting

Mike Legary

You want to sell a laptop on ebay, lost a memory card on the street, want to recycle that old stack of phones. How do you know the data is really gone? Hollywood says your data is always recoverable, often with some really slick animations and latex clothing involved. What does it really take to recover information that is lost or destroyed? What are the common to cutting edge techniques that can be used to get your information back? What can be done to safely delete information, recycle old devices and prevent data theft? Mike will lead a discussion on what works, what doesn't and what probably should(n't).

Arcade Platforms

Mike Legary

Gaming history and future: Ever wanted to know more about what type of hardware was behind that beloved arcade game of yester-year? How has the technology and the security of arcade games evolved (and regressed) over the past few decades? What does the future of arcade gaming look like? Mike will take us down memory lane, showing examples from some his favourites as well as some of the actual machines we have at SkullSpace. This will also be followed up by some hands-on playing in the lounge with some of the old and a couple of the new titles gracing the arcade today.