Difference between revisions of "Grand opening"

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[[File:Grand_Opening_Poster_3.jpg|thumb|240px|right|Grand Opening]]
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[[File:Grand_Opening_Poster.png|thumb|240px|right|Grand Opening]]
 
[[File:GrandOpening.png|thumb|240px|right|Grand Opening]]
 
[[File:GrandOpening.png|thumb|240px|right|Grand Opening]]
This page is to help plan the grand opening. It's not really meant to be public-facing - we should create another page that we can send people to get actual information. This page will be filled in and fleshed out as decisions are made.  
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Hey everybody, our hackerspace (as seen in the Free Press) is having its grand opening! If you're a fan, or you've never been there, or you're somewhere in between, come check us out! We'll have food, talks, people, demos, and more! Bring the family! Let's fill the hackerspace!
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It's all going down on November 5. We'll open the doors about 1pm, and kick things off at 2:30 with a talk from Ron Bowes about what we're all about. The rest of the day will have talks and demos from various members, and an open house where you can check things out.
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At 6pm, we're going to lock up and head to the King's Head. Your ticket will get you a free drink once there, and we'll have the upper floor until 10pm.
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Tickets are $10 in advance - you can get one from members, or email info@skullspace.ca to arrange one. Or call/text Ron - 204-960-4345.
  
Particulars:
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We have more information here: http://www.skullspace.ca/wiki/index.php/Grand_opening
* Date: November 5, 2011
 
* Time: 2pm - 6pm @ SkullSpace, 6pm - 10pm @ King's Head
 
  
Tickets are $10 and are available at all events, or from members.  
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And a Facebook event, for those of you who use it, here: https://www.facebook.com/event.php?eid=248634641855616
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Hope to see you all there!
  
 
==Music==
 
==Music==
Line 23: Line 33:
  
 
===Who ARE these guys?===
 
===Who ARE these guys?===
'''Ron Bowes'''
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* '''Ron Bowes'''
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* '''2:30pm'''
  
 
SkullSpace president Ron Bowes will give an introduction to the audience of who we are, what we do, and why "hackers" aren't such bad guys after all.
 
SkullSpace president Ron Bowes will give an introduction to the audience of who we are, what we do, and why "hackers" aren't such bad guys after all.
  
 
===Hack the Resume - Part I===
 
===Hack the Resume - Part I===
'''Ian Trump'''
+
* '''Ian Trump'''
 +
* '''3:00pm'''
  
 
Former RCMP and DND intelligence analyst Ian Trump smacks the resume around and gives you tips on making it into Pile "A".  Through careful analysis of the job requirements and deconstruction of what the business is really looking for, Ian will help you "win" at resume writing.   
 
Former RCMP and DND intelligence analyst Ian Trump smacks the resume around and gives you tips on making it into Pile "A".  Through careful analysis of the job requirements and deconstruction of what the business is really looking for, Ian will help you "win" at resume writing.   
 
===Hack the Interview - Part II===
 
'''Ian Trump'''
 
 
Your personal intelligence analyst, Ian Trump will  help you prepare for the Interview for your dream job. Because you followed his tips to make it into  pile "A", you now have to walk the walk.  Ian provides you with some insight into how to  impress the HR rep and the hiring manager, to leave "the crazy" at the door.
 
 
===Data Recovery Myth busting===
 
'''Mike Legary'''
 
 
You want to sell a laptop on ebay, lost a memory card on the street, want to recycle that old stack of phones. How do you know the data is really gone? Hollywood says your data is always recoverable, often with some really slick animations and latex clothing involved. What does it really take to recover information that is lost or destroyed? What are the common to cutting edge techniques that can be used to get your information back? What can be done to safely delete information, recycle old devices and prevent data theft? Mike will lead a discussion on what works, what doesn't and what probably should(n't).
 
  
 
===Arcade Platforms===
 
===Arcade Platforms===
'''Mike Legary'''
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* '''Mike Legary'''
 
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* '''4pm'''
 
Gaming history and future: Ever wanted to know more about what type of hardware was behind that beloved arcade game of yester-year? How has the technology and the security of arcade games evolved (and regressed) over the past few decades? What does the future of arcade gaming look like? Mike will take us down memory lane, showing examples from some his favourites as well as some of the actual machines we have at SkullSpace. This will also be followed up by some hands-on playing in the lounge with some of the old and a couple of the new titles gracing the arcade today.
 
Gaming history and future: Ever wanted to know more about what type of hardware was behind that beloved arcade game of yester-year? How has the technology and the security of arcade games evolved (and regressed) over the past few decades? What does the future of arcade gaming look like? Mike will take us down memory lane, showing examples from some his favourites as well as some of the actual machines we have at SkullSpace. This will also be followed up by some hands-on playing in the lounge with some of the old and a couple of the new titles gracing the arcade today.
  
 
===Intellectual Property===
 
===Intellectual Property===
'''Gary Barbon'''
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* '''Ric Lim'''
 
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* '''5pm'''
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IP, Intellectual Property. Conception & Misconception. Where is it at today? Where it might be heading to in the future. What effect does IP have on innovations? A look at the non-traditional alternatives like open-source and Creative Commons.
  
 
[[Category:Projects]]
 
[[Category:Projects]]
 
[[Category:Space]]
 
[[Category:Space]]

Latest revision as of 20:54, 1 June 2014

Info.png This page has been archived. All information in this article is historical.
Grand Opening
Grand Opening

Hey everybody, our hackerspace (as seen in the Free Press) is having its grand opening! If you're a fan, or you've never been there, or you're somewhere in between, come check us out! We'll have food, talks, people, demos, and more! Bring the family! Let's fill the hackerspace!

It's all going down on November 5. We'll open the doors about 1pm, and kick things off at 2:30 with a talk from Ron Bowes about what we're all about. The rest of the day will have talks and demos from various members, and an open house where you can check things out.

At 6pm, we're going to lock up and head to the King's Head. Your ticket will get you a free drink once there, and we'll have the upper floor until 10pm.

Tickets are $10 in advance - you can get one from members, or email info@skullspace.ca to arrange one. Or call/text Ron - 204-960-4345.

We have more information here: http://www.skullspace.ca/wiki/index.php/Grand_opening

And a Facebook event, for those of you who use it, here: https://www.facebook.com/event.php?eid=248634641855616

Hope to see you all there!

Music

DJSBX, Rylaan, Kid Conflict, and possibly others will be playing some UK Hardcore and ChipTunes for us at the King's Head afterparty

Afterparty

We can't reasonably get a liquor license for SkullSpace, but we'll be handing out drink tickets for the afterparty.

I told the king's head to expect 25 - 50 people, and they didn't have an issue with that. They aren't going to charge us, either, but it won't be a private event. We should have leaflets and such to distribute.

Food

Combination potluck and coldcuts (social style)

Talks/workshops/projects

The following talks are scheduled...

Who ARE these guys?

  • Ron Bowes
  • 2:30pm

SkullSpace president Ron Bowes will give an introduction to the audience of who we are, what we do, and why "hackers" aren't such bad guys after all.

Hack the Resume - Part I

  • Ian Trump
  • 3:00pm

Former RCMP and DND intelligence analyst Ian Trump smacks the resume around and gives you tips on making it into Pile "A". Through careful analysis of the job requirements and deconstruction of what the business is really looking for, Ian will help you "win" at resume writing.

Arcade Platforms

  • Mike Legary
  • 4pm

Gaming history and future: Ever wanted to know more about what type of hardware was behind that beloved arcade game of yester-year? How has the technology and the security of arcade games evolved (and regressed) over the past few decades? What does the future of arcade gaming look like? Mike will take us down memory lane, showing examples from some his favourites as well as some of the actual machines we have at SkullSpace. This will also be followed up by some hands-on playing in the lounge with some of the old and a couple of the new titles gracing the arcade today.

Intellectual Property

  • Ric Lim
  • 5pm

IP, Intellectual Property. Conception & Misconception. Where is it at today? Where it might be heading to in the future. What effect does IP have on innovations? A look at the non-traditional alternatives like open-source and Creative Commons.